changed my client to allow this: while jumping dont draw updates & dont wait for gf time just server/client waits
testmap: atomium 1 (big map, 2 ai, no fow rest default)
in debug mode:
first 50k gf in ~1 minute
first 100k gf in ~5 minutes
without debug:
first 50k gf in ~15s
first 100k gf in ~40s
replay 'jumping' is quite a bit faster: jump to gf 100k in the replay of the test game: 6.74s
It still has some bugs but I dont think it will get much faster than this
Editiert von
PoC am 06.12.2014 17:02