Hey!
Thanks for the Script!
It worked fine until the last updates.
Now I can´t edit KI Dificulty as well as the ressources don´t seem to be updated as forseen in the script.
What do I need to adapt to make it work under the new version?
This is the script I´m using:
Thanks in advance!
best regards,
Chris
Code:
------------------------------------------------------------------------------
-- LUA-Script which sets building restrictions /wares for players --
-- --
-- Author: Spikeone --
-- Change: --
-- --
------------------------------------------------------------------------------
function getRequiredLuaVersion()
return 1.3
end
function onSettingsReady()
rttr:Log("-----------------------n Mission Script loaded... n-----------------------n")
end
function onStart(isFirstStart)
-- ** iterate over all players **
for i = 0, rttr:GetNumPlayers() do
-- ** CUSTOM function for adding resources **
addPlayerRes(i, not isFirstStart)
-- ** CUSTOM function for setting building restrictions **
addPlayerBld(i, not isFirstStart)
end
end
function addPlayerBld(p, onLoad)
-- ** player 1 **
if(p == 0) then
rttr:GetPlayer(p):DisableBuilding(BLD_SAWMILL)
-- ** player 2 **
elseif (p == 1) then
rttr:GetPlayer(p):DisableBuilding(BLD_WATCHTOWER)
end
end
function addPlayerRes(p, onLoad)
if onLoad then return end
-- ** player 1 **
if (p == 0) then
-- goods
rttr:GetPlayer(p):ClearResources()
rttr:GetPlayer(p):AddWares({
[GD_BEER ] = 1000,
[GD_TONGS ] = 0,
[GD_HAMMER ] = 0,
[GD_AXE ] = 0,
[GD_SAW ] = 0,
[GD_PICKAXE ] = 0,
[GD_SHOVEL ] = 0,
[GD_CRUCIBLE ] = 0,
[GD_RODANDLINE] = 0,
[GD_SCYTHE ] = 0,
[GD_WATER ] = 12,
[GD_CLEAVER ] = 0,
[GD_ROLLINGPIN] = 0,
[GD_BOW ] = 0,
[GD_BOAT ] = 0,
[GD_SWORD ] = 0,
[GD_IRON ] = 0,
[GD_FLOUR ] = 0,
[GD_FISH ] = 2,
[GD_BREAD ] = 4,
[GD_SHIELD ] = 0,
[GD_WOOD ] = 0,
[GD_BOARDS ] = 15,
[GD_STONES ] = 12,
[GD_GRAIN ] = 0,
[GD_COINS ] = 0,
[GD_GOLD ] = 0,
[GD_IRONORE ] = 0,
[GD_COAL ] = 20,
[GD_MEAT ] = 2,
[GD_HAM ] = 0
})
-- people
rttr:GetPlayer(p):AddPeople({
[JOB_HELPER ] = 40,
[JOB_WOODCUTTER ] = 8,
[JOB_FISHER ] = 4,
[JOB_FORESTER ] = 4,
[JOB_CARPENTER ] = 3,
[JOB_STONEMASON ] = 40,
[JOB_HUNTER ] = 4,
[JOB_FARMER ] = 60,
[JOB_MILLER ] = 3,
[JOB_BAKER ] = 3,
[JOB_BUTCHER ] = 3,
[JOB_MINER ] = 80,
[JOB_BREWER ] = 0,
[JOB_PIGBREEDER ] = 4,
[JOB_DONKEYBREEDER ] = 0,
[JOB_IRONFOUNDER ] = 4,
[JOB_MINTER ] = 40,
[JOB_METALWORKER ] = 4,
[JOB_ARMORER ] = 4,
[JOB_BUILDER ] = 4,
[JOB_PLANER ] = 4,
[JOB_GEOLOGIST ] = 4,
[JOB_PRIVATE ] = 8,
[JOB_PRIVATEFIRSTCLASS ] = 0,
[JOB_SERGEANT ] = 0,
[JOB_OFFICER ] = 0,
[JOB_GENERAL ] = 0,
[JOB_SCOUT ] = 8,
[JOB_SHIPWRIGHT ] = 0,
[JOB_PACKDONKEY ] = 15,
[JOB_CHARBURNER ] = 0
})
-- ** player 2 **
elseif (p == 1) then
-- goods
rttr:GetPlayer(p):ClearResources()
rttr:GetPlayer(p):AddWares({
[GD_BEER ] = 12,
[GD_TONGS ] = 0,
[GD_HAMMER ] = 0,
[GD_AXE ] = 0,
[GD_SAW ] = 0,
[GD_PICKAXE ] = 0,
[GD_SHOVEL ] = 0,
[GD_CRUCIBLE ] = 0,
[GD_RODANDLINE] = 0,
[GD_SCYTHE ] = 0,
[GD_WATER ] = 12,
[GD_CLEAVER ] = 0,
[GD_ROLLINGPIN] = 0,
[GD_BOW ] = 0,
[GD_BOAT ] = 0,
[GD_SWORD ] = 0,
[GD_IRON ] = 0,
[GD_FLOUR ] = 0,
[GD_FISH ] = 2,
[GD_BREAD ] = 4,
[GD_SHIELD ] = 0,
[GD_WOOD ] = 0,
[GD_BOARDS ] = 15,
[GD_STONES ] = 12,
[GD_GRAIN ] = 0,
[GD_COINS ] = 0,
[GD_GOLD ] = 1000,
[GD_IRONORE ] = 0,
[GD_COAL ] = 20,
[GD_MEAT ] = 2,
[GD_HAM ] = 0
})
-- people
rttr:GetPlayer(p):AddPeople({
[JOB_HELPER ] = 40,
[JOB_WOODCUTTER ] = 8,
[JOB_FISHER ] = 4,
[JOB_FORESTER ] = 4,
[JOB_CARPENTER ] = 3,
[JOB_STONEMASON ] = 4,
[JOB_HUNTER ] = 4,
[JOB_FARMER ] = 6,
[JOB_MILLER ] = 3,
[JOB_BAKER ] = 3,
[JOB_BUTCHER ] = 3,
[JOB_MINER ] = 8,
[JOB_BREWER ] = 0,
[JOB_PIGBREEDER ] = 4,
[JOB_DONKEYBREEDER ] = 0,
[JOB_IRONFOUNDER ] = 4,
[JOB_MINTER ] = 4,
[JOB_METALWORKER ] = 4,
[JOB_ARMORER ] = 4,
[JOB_BUILDER ] = 4,
[JOB_PLANER ] = 4,
[JOB_GEOLOGIST ] = 4,
[JOB_PRIVATE ] = 1800,
[JOB_PRIVATEFIRSTCLASS ] = 1500,
[JOB_SERGEANT ] = 0,
[JOB_OFFICER ] = 1000,
[JOB_GENERAL ] = 1500,
[JOB_SCOUT ] = 8,
[JOB_SHIPWRIGHT ] = 0,
[JOB_PACKDONKEY ] = 15,
[JOB_CHARBURNER ] = 0
})
-- ** player 3 **
elseif (p == 2) then
-- goods
rttr:GetPlayer(p):ClearResources()
rttr:GetPlayer(p):AddWares({
[GD_BEER ] = 12,
[GD_TONGS ] = 0,
[GD_HAMMER ] = 50,
[GD_AXE ] = 50,
[GD_SAW ] = 50,
[GD_PICKAXE ] = 50,
[GD_SHOVEL ] = 50,
[GD_CRUCIBLE ] = 50,
[GD_RODANDLINE] = 0,
[GD_SCYTHE ] = 500,
[GD_WATER ] = 12,
[GD_CLEAVER ] = 0,
[GD_ROLLINGPIN] = 0,
[GD_BOW ] = 0,
[GD_BOAT ] = 0,
[GD_SWORD ] = 0,
[GD_IRON ] = 0,
[GD_FLOUR ] = 0,
[GD_FISH ] = 2,
[GD_BREAD ] = 4,
[GD_SHIELD ] = 0,
[GD_WOOD ] = 0,
[GD_BOARDS ] = 15,
[GD_STONES ] = 12,
[GD_GRAIN ] = 0,
[GD_COINS ] = 0,
[GD_GOLD ] = 1000,
[GD_IRONORE ] = 0,
[GD_COAL ] = 20,
[GD_MEAT ] = 2,
[GD_HAM ] = 0
})
-- people
rttr:GetPlayer(p):AddPeople({
[JOB_HELPER ] = 40,
[JOB_WOODCUTTER ] = 8,
[JOB_FISHER ] = 4,
[JOB_FORESTER ] = 4,
[JOB_CARPENTER ] = 3,
[JOB_STONEMASON ] = 40,
[JOB_HUNTER ] = 4,
[JOB_FARMER ] = 60,
[JOB_MILLER ] = 30,
[JOB_BAKER ] = 30,
[JOB_BUTCHER ] = 30,
[JOB_MINER ] = 80,
[JOB_BREWER ] = 0,
[JOB_PIGBREEDER ] = 4,
[JOB_DONKEYBREEDER ] = 0,
[JOB_IRONFOUNDER ] = 4,
[JOB_MINTER ] = 4,
[JOB_METALWORKER ] = 4,
[JOB_ARMORER ] = 4,
[JOB_BUILDER ] = 4,
[JOB_PLANER ] = 4,
[JOB_GEOLOGIST ] = 4,
[JOB_PRIVATE ] = 8000,
[JOB_PRIVATEFIRSTCLASS ] = 1000,
[JOB_SERGEANT ] = 1000,
[JOB_OFFICER ] = 1000,
[JOB_GENERAL ] = 5000,
[JOB_SCOUT ] = 8,
[JOB_SHIPWRIGHT ] = 0,
[JOB_PACKDONKEY ] = 15,
[JOB_CHARBURNER ] = 0
})
end
end