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Spike am 06.08.2024 17:16 #16368

Im Ruhestand
Greetings Settlers fans,

In the nightly version you will now find a new option in the addons menu: "enable wine economy".

This adds new 3 new buildings: the Vineyard, Winery and Temple (and their workers) and 2 new wares: grapes and wine to the game. Here's how it works:

Wine Buildings:
1. Vineyard (Job requires shovel)
The Vineyard is a Castle similar to the Farm - here the winegrower uses a shovel to set up grape fields. He will need 1 log and 1 water to set up each field. When ripe the grapes are harvested and sent to the Winery.

2. Winery (Job requires no tool)
The Winery is a House; here the vintner processes the grapes into wine which is sent to the Temple.

3. Temple (Job requires crucible)
The Temple is a Castle. Here the temple servant sacrifices: Wine, Meat and Bread (1 of each) to produce: Gold, Iron Ore, Coal or Stones. It has 4 output settings you can toggle in the building menu:
  • Random: 25% chance of Gold, Iron Ore, Coal or Stones

  • Iron Ore: Temple outputs Iron Ore

  • Coal: Temple outputs Coal

  • Granite: Temple outputs Stones


All required buildings in action:


If you can't wait to see all the nations buildings, here is an overwiew:


In summary:
The wine addon adds a new economic chain which provides a renewable source of minerals: Gold, Iron Ore, Coal and Stone. This is most effective on maps with lots of farming space. It is more useful when mines are set to exhaustible.

It requires balancing the economy of wood (logs) and water to set up vineyards and also means you will be required to build pig farms and slaughterhouses in addition to mill and bakery as the temple requires both meat and bread. It is balanced by requiring 2 food per mineral and also the new wine ware meaning it takes a lot of buildings to set up.

It doesn't compete directly with the charburner. Although both can produce coal: the charburner can do so on beach/desert terrain and is only a single building required in order to produce coal.

Credits:
Concept/Graphics/Testing - aztimh
Coding/Testing - Sunrise
Supervisor/Code review & Optimization - Flamefire
Thanks to Spikeone for help brainstorming concepts
Special thanks to bahamaham for assisting with visual design and detail

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Editiert von Spike am 07.08.2024 10:20

Cmdr am 09.08.2024 11:31 #16369


Great to see the game beeing still further developed!
I also love that new features are beeing added to the game.

I really like the idea of having a temple "producing" rare ressources.
Although I would have seen the wine economy as a Roman alternative to beer,
for having more diversity between the factions.

My suggestion for the future:
Add different alcoholics for the factions. Replace beer with wine for Romans, met for Vikings, sake for Asians
(Nubians und Babylonians stay with beer).
For the temple: Instead of wine, use the nation specific alcohol to have a second objective for the ressource
beyond soldier generation.
Maybe you add logs as a necessity too - because it shouldn't be any longer at the vineyard, for obvious balance reasons.

Editiert von Cmdr am 09.08.2024 11:38

anty am 18.08.2024 09:21 #16370


Nice, makes the endgame more enjoyable, after all resources have been mined and the game stagnates. Love the artwork, good
job!


matnally am 22.08.2024 11:23 #16371


Amazing! Great job guys, this new functionality works well and is in fitting with the aesthetics of the game. Well done to everyone
involved in the release. Keep 'em coming.