Greetings Settlers fans,
In the nightly version you will now find a new option in the addons menu: "Enable leather economy".
This adds the following:
New wares:
New buildings:
1.
Skinner (Job requires cleaver)
- Hut: 2 Boards
- "Skins are gathered from animal carcasses by the skinner. They are sent to the tannery for leather production. The skinner can also be supplied with pigs for extra skins."
- Note: It gives some incentive to leave some forests up to get free extra skins for leatherworking, otherwise you can invest in more pig farms to also get leather.
2.
Tannery (Job requires saw)
- House: 2 Boards, 2 Stones
- "The tanner works animal skins to form leather. Before tanning; the skins are cured, scraped and stretched on wooden frames made from boards. Leather is used to produce armor at the leatherworks."
- Note: Make sure you have adequate wood production before making leather. You can always stockpile skins from early animals and then build a Tannery later when you have more wood.
3.
Leatherworks (Job requires rongs)
- House: 2 Boards, 2 Stones
- "The leatherworker crafts armor from finely tanned leather. The armor is then transported to military buildings to bolster your soldiers defense. An armored soldier can withstand an additional hit in battle and sometimes survives a catapult strike, but the armor is lost once struck."
- Note: Unlike coins leather only buffs one soldier at a time. It provides a temporary boost to health and also allows some catapult resistance (as long as the last soldier in a building is wearing armor it will mean when the catapult strikes there is about a 50/50 chance to survive and just lose the armor instead).
Features
- Leatherworking wares type added to transport priority tree.
- Skinner and Tannery added to distribution menu.
New Addons to enable:
- Enable leather economy
- Armor on captured buildings
- Disable armor by default
All required buildings in action:
If you can't wait to see all the nations buildings, here is an overwiew:
Credits:
Concept/Graphics/Testing - aztimh
Coding/Testing - Sunrise
Supervisor/Code Review/Optimization - Flamefire
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Editiert von
Spike am 22.02.2026 13:33