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Stable Version
Version 0.9.5

Developer-/Testversions
Nightly

Unterstützung

Return To The Roots (RTTR) is an open-source reimplementation of The Settlers II, adding modern features such as multiplayer support, higher resolutions and support for modern operating systems.

Now, almost all of the original game features are implemented. You can download the unstable versions already.
There are either stable releases or developer/test versions - the so-called "Nightly Builds" - available.
You need "The Settlers II Gold Edition"® to play.

If you have any questions, please use the search-function or post your question in the forum.
A look at the bugtracker is often also helpful.

News from the RTTR community:


Security updates and mobile improvements

You may have seen recent reports about two critical PHP vulnerabilities, CVE-2026-109618 and CVE-2026-109619, also referred to as PHP2Shell.

The vulnerabilities were publicly disclosed and patched on 21 October 2026. They can potentially allow attackers to execute arbitrary code on affected servers without authentication, making them a serious security concern.

Our servers were updated as soon as the security patches became available yesterday. We take the security of our infrastructure seriously and will continue to monitor the situation.

In other news, I've also rolled out several improvements to the mobile version of this website. The layout and behavior on mobile devices should now be more consistent.

If you notice any issues or discrepancies, please let me know! When reporting a problem, please include the browser and device you were using, along with a screenshot if possible. This will help me reproduce and fix the issue.

Thanks for your feedback!

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Flo
0 Comments | continue reading
By FloSoft at 22.10.2026

New Addon: Leather economy

Leather Economy

Greetings Settlers fans,

In the nightly version you will now find a new option in the addons menu: "Enable leather economy".

This adds the following:

New wares:
  • Skins
  • Leather
  • Armor

New buildings:
1. Skinner (Job requires cleaver)
  • Hut: 2 Boards
  • "Skins are gathered from animal carcasses by the skinner. They are sent to the tannery for leather production. The skinner can also be supplied with pigs for extra skins."
  • Note: It gives some incentive to leave some forests up to get free extra skins for leatherworking, otherwise you can invest in more pig farms to also get leather.

2. Tannery (Job requires saw)
  • House: 2 Boards, 2 Stones
  • "The tanner works animal skins to form leather. Before tanning; the skins are cured, scraped and stretched on wooden frames made from boards. Leather is used to produce armor at the leatherworks."
  • Note: Make sure you have adequate wood production before making leather. You can always stockpile skins from early animals and then build a Tannery later when you have more wood.

3. Leatherworks (Job requires rongs)
  • House: 2 Boards, 2 Stones
  • "The leatherworker crafts armor from finely tanned leather. The armor is then transported to military buildings to bolster your soldiers defense. An armored soldier can withstand an additional hit in battle and sometimes survives a catapult strike, but the armor is lost once struck."
  • Note: Unlike coins leather only buffs one soldier at a time. It provides a temporary boost to health and also allows some catapult resistance (as long as the last soldier in a building is wearing armor it will mean when the catapult strikes there is about a 50/50 chance to survive and just lose the armor instead).

Features
  • Leatherworking wares type added to transport priority tree.
  • Skinner and Tannery added to distribution menu.

New Addons to enable:
  • Enable leather economy
  • Armor on captured buildings
  • Disable armor by default

All required buildings in action:


If you can't wait to see all the nations buildings, here is an overwiew:


Credits:
Concept/Graphics/Testing - aztimh
Coding/Testing - Sunrise
Supervisor/Code Review/Optimization - Flamefire

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8 Comments | continue reading
By Spike at 22.02.2026