Technically speaking adding new resources to a map file is quite possible. The game's map format supports up to 32 different resources, but only 6 are used (water, fish, coal, gold, iron ore, granite). Trees and granite on ground are treated as objects instead of being real resources.
However here I don't like the idea of diamond -> hero. It just doesn't fit. You can understand money for a better training, but giving someone a diamond doesn't work that way. Diamond can be generally thought as a luxury resource and this game doesn't really have that aspect. Usually someone considered a hero has never had any access to diamonds in their life. Also, diamond mining only started in around 1870 - way later than the scope of this game.
A few other mineral ideas:
- Salt: additional requirement for Slaughterhouse to meat production. You could mine it and find it on ground (deserts especially).
- Copper & Tin: provide optional metal Bronze for Metalworks (to make 1 Bronze you need 2 Copper & 1 Tin).
All of these have historical uses and were available around years 3500 BCE - 1000 CE.
Another way to improve the game is to rebalance military by separating quality of equipment and training. If Bronze is introduced to the game it would make it possible to create weapons that are not as effective as weapons based on Iron. Without going for too much realism weakest weapons could be made of just wood and stone (spears), Bronze based weapons would be better and then you'd have the Iron based weapons. Training of a soldier would give them a better rank, but wouldn't improve their weapon. Instead a better weapon could be provided for soldiers by a carrier, who'd take the old weapon back to HQ.
Going even further:
Stone Spear = 1 damage
Bronze Spear = 2 damage
Iron Sword = 3 damage
No shield = 0 health, +1 speed
Wood Shield = +1 health, -1 speed
Bronze Shield = +3 health, -2 speed
Iron Shield = +5 health, -3 speed
Private = 6 health, 0% chance for double damage
Private 1st Class = 7 health, 2% chance for double damage
Sergeant = 8 health, 4% chance for double damage
Officer = 9 health, 5% chance for double damage
General = 10 health, 6% chance for double damage
You could also make it possible to equip your soldiers, ie. things don't happen automatically, but you have to micromanage. When you do changes they only take effect if it is possible to happen, and there will be a delay of moving equipment around. Shield equipment would give a nice touch to strategy as you could prefer taking on enemy faster, while there are options for defence as well.
Settlers II.net admin
Editiert von Merri
am 26.08.2012 12:37