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Vesanus am 16.05.2013 17:05 #11396


Another bunch of suggestion. Bah, maybe someone will use/consider them in the future.


Leather! - Obtained from hunted animals and from cattle farms. Used for producing recruits (With this
idea -> Sword + shield + leather armor + beer = recruit) and cavalry scouts.

Cattle Farm - Makes cows using Grain and Water. Produces leather. It could also make meat but then
pig farms would be pointless.


Leatherworks - Makes leather armor for new recruits/cavalry scouts, or Leather sacks for donkeys.

Leather Sack - Donkeys cannot transport goods without a container right? Why not change the recipe to
(Donkey + Leather sack = Working donkey).

Stud Farm - Makes horses for better scouts using Grain and Water.

Cavalry Scout - Faster than normal scouts. They are also capable of scouting further areas. To make
one you will need: (Leather armor + Scout + Gold coin + Horse = Cavalry Scout).



These ideas sound a bit silly but.. yeah.. i had to write something :).

Editiert von Vesanus am 16.05.2013 17:10

Spike am 16.05.2013 17:30 #11397

Im Ruhestand
Zitat:
Leather! - Obtained from hunted animals and from cattle farms. Used for producing recruits (With this
idea -> Sword + shield + leather armor + beer = recruit) and cavalry scouts.


Well, I think Soldiers are already expensive enough compared with gold, don't you think so too? Maybe with an other
Soldiers addon this would be cool (when a soldiers is more important than gold itself, maybe when there is the rank limit?)

Also I don't really see how cavalry scouts could be that much usefull, that I would start producing them, sounds like a
better scout but... just faster and further areas but I don't have the range to attack them, not worth it I think :s

But again: These are just my thoughts :D

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Vesanus am 16.05.2013 19:39 #11402


Yeah i agree with soldiers being expensive. But still leather would be cool in game - Maybe for other stuff,
but i cannot think of it right now.

Well Cavalry Scouts are good if you would like to know what building types enemy have far from border
(Tactical knowledge, heh) and they could get more range than lookout tower. It is always very important to
know what is your enemy up to (Where are his mines/farms and workers). When playing i'm sometimes get
frustrated when normal scouts wander too much and slow not always scouting desired areas.

Thanks for the feedback as always :D

Editiert von Vesanus am 16.05.2013 19:51

Spike am 16.05.2013 21:10 #11404

Im Ruhestand
Well, Maybe it could also show which building has been placed (while it's not started with building etc.)
that would maybe be something usefull?

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