Forum



Spike am 28.04.2014 23:38 #12637

Im Ruhestand
Because there are a lot of maps in our forums which are not available ingame but are made
by
fellow RttR-Fans
I start collecting all those maps with a small preview and some information in this thread.

1 - Singleplayer (no seafaring)(SP_)
Total: 2
2 - Singleplayer (seafaring)(SPH_)
Total: 7
3 - Multiplayer(no seafaring)(MP_)
Total: 2
4 - Multiplayer (seafaring)(MPH_)
Total: 8
5 - Multiplayer (symmetrical)(MPS_)
Total: 2
6 - Multiplayer (symmetrical and seafaring)(MPHS_)
Total: 2
7 - Other (O_)
Total: 9
8 - Scripted Singleplayer (SSP_)
Total: 0
9 - Scripted Multiplayer (SMP_)
Total: 0
10 - General Gamemode Script (MOD_)
Total: 1
11 - Bitmap-Mapfile (BMP_)
Total: 6
12 - Custom Objects (OBJ_)
Total: 2

Known Editors:
Giant (1)
Hans666 (2)
hiXhaX (2)
Meteora (1)
Mikel (1)
PabloNH (1)
Peter Wiem (10)
Rasser (7)
Snowwie (1)
Spikeone (10)

Known Scripter:
Spikeone (1)

Known Designer:
Spikeone (5)
Unknown (2)
Vesanus (1)

FAQ:
I want to add my map to this list.
> Just send me your mapfile (either link or E-Mail) and I will add it.

I want to add my experiences to "notes" for a map.
> Just send me your note via PM.

Why is a map that also fits an other category in "Other" ?
> I either consider the map to be imbalanced (not a MP-Map) or unfinished (no
objects/heights/bad design) and
don't think that the map should be added (at it's current state) to the game.

I created a new map by using the mapgenerator, why don't you add it?
> Nope.

Testedit

---


Editiert von Spike am 10.10.2015 13:50

Spike am 28.04.2014 23:38 #12638

Im Ruhestand
1 - Singleplayer (no seafaring)(SP_)


Name: Three Empires
Size: 176x144
Type: Greenland
Players: 3
Editor: Meteora
Download: http://www.rfmonline.de/rttr/spike/sp_3empires.rar
Notes: One player has a really bad position resulting in a 2vs1 for him.




Name: Na Bezweglu
Size: 256x256
Type: Greenland
Players: 7
Editor: Hans666
Download: http://www.rfmonline.de/rttr/spike/sp_nabezweglu.rar
Notes: This map is not equal but might work in a 3v4. This map was generated with a WorldGenerator (guess the
one Merri made) and should be credited. Beaches look a bit emtpy because there are only trees at the moment.

---


Editiert von Spike am 10.06.2014 12:47

Spike am 28.04.2014 23:38 #12639

Im Ruhestand
2 - Singleplayer (seafaring)(SPH_)


Name: Small World
Size: 512x330
Type: Greenland
Players: 8
Editor: Spikeone
Download: http://www.rfmonline.de/rttr/spike/sph_swtr.rar
Notes: This map is not finished 100% yet, it's more like a preview and needs some adjustments.




Name: SIV_M_R_01
Size: 114x96
Type: Greenland
Players: 2
Editor: Spikeone / BlueByte
Download: http://www.rfmonline.de/rttr/spike/sph_siv_m_r_01.rar
Notes: This map is is a bmp converted mission map of settlers IV. It represents the first roman mission and
also includes seafaring.




Name: Hallo, Nachbar!
Size: 80x80
Type: Greenland
Players: 7
Editor: Peter Wiem
Download: http://www.rfmonline.de/rttr/spike/sph_h4hallo.rar
Notes: This is a small map with ships.




Name: IV - Auf hoher See
Size: 128x128
Type: Greenland
Players: 3
Editor: Blue Byte / Peter Wiem
Download: http://www.rfmonline.de/rttr/spike/sph_wiem203.rar
Notes: A changed version of the fourth mission in Settlers II. You could also play this map in the original
game by replacing the current version of miss203.wld.




Name: VI - Geteiltes Land
Size: 192x128
Type: Greenland
Players: 3
Editor: Blue Byte / Peter Wiem
Download: http://www.rfmonline.de/rttr/spike/sph_wiem205.rar
Notes: A changed version of the fourth mission in Settlers II. You could also play this map in the original
game by replacing the current version of miss205.wld.




Name: VIII - Seewege
Size: 144x144
Type: Greenland
Players: 3
Editor: Blue Byte / Peter Wiem
Download: http://www.rfmonline.de/rttr/spike/sph_wiem207.rar
Notes: A changed version of the fourth mission in Settlers II. You could also play this map in the original
game by replacing the current version of miss207.wld.




Name: Vom See zum Meer
Size: 96x96
Type: Greenland
Players: 7
Editor: Peter Wiem
Download: http://www.rfmonline.de/rttr/spike/sph_h5meer.rar
Notes: A very tiny map with 7 players and ships.

---


Editiert von Spike am 09.05.2014 01:29

Spike am 28.04.2014 23:38 #12640

Im Ruhestand
3 - Multiplayer(no seafaring)(MP_)


Name: Der Zwirbelwirbel
Size: 192x192
Type: Greenland
Players: 6
Editor: hiXhaX
Download: http://www.rfmonline.de/rttr/spike/mp_zwirwir_.rar
Notes: You should play 3 vs 3, no known multiplayer test yet.




Name: Die GipfelWipfel1.1
Size: 128x128
Type: Greenland
Players: 4
Editor: hiXhaX
Download: http://www.rfmonline.de/rttr/spike/mp_gipwip11.rar
Notes: You should play 2 vs 2, no known multiplayer test yet.

---


Editiert von Spike am 29.04.2014 00:27

Spike am 28.04.2014 23:39 #12641

Im Ruhestand
4 - Multiplayer (seafaring)(MPH_)


Name: Archipelag Sumary (added)




!!!THIS MAP IS NOT SUPPORTED OFFICIALLY!!!
Name: SpikeWorld
!!!THIS MAP IS NOT SUPPORTED OFFICIALLY!!!
Size: 1024x660
!!!THIS MAP IS NOT SUPPORTED OFFICIALLY!!!
Type: Greenland
!!!THIS MAP IS NOT SUPPORTED OFFICIALLY!!!
Players: 8
!!!THIS MAP IS NOT SUPPORTED OFFICIALLY!!!
Editor: Spikeone
!!!THIS MAP IS NOT SUPPORTED OFFICIALLY!!!
Download: http://www.rfmonline.de/rttr/spike/mph_wtr.rar
!!!THIS MAP IS NOT SUPPORTED OFFICIALLY!!!
Notes: This is a large map and needs a really good computer to run playable! You may got to save often since
the game could crash or savegames get corrupted. This map was not tested in multiplayer yet but I recommend
to use inexhaustible mines.
!!!THIS MAP IS NOT SUPPORTED OFFICIALLY!!!




Name: Die zwölf Inseln
Size: 176x176
Type: Greenland
Players: 7
Editor: Peter Wiem
Download: http://www.rfmonline.de/rttr/spike/mph_h8zwolf.rar
Notes: Maybe this is not a good Multiplayermap - then this map will be moved to SPH_. No known multiplayertes
yet.




Name: Im Buschland
Size: 144x160
Type: Greenland
Players: 7
Editor: Peter Wiem
Download: http://www.rfmonline.de/rttr/spike/mph_h7busch.rar
Notes: No known Multiplayertest yet.




Name: Köhler gesucht!
Size: 256x256
Type: Greenland
Players: 7
Editor: Peter Wiem
Download: http://www.rfmonline.de/rttr/spike/mph_h9kohle.rar
Notes: There are a few things about this map! First, you wont find a lot coal which means you have to play
with the charburner enabled (the map was built for that addon). Also you should play 4vs3 I guess because the
players in the middle have a lot more gold than the other players.




Name: Lauschige Buchten
Size: 144x144
Type: Greenland
Players: 7
Editor: Peter Wiem
Download: http://www.rfmonline.de/rttr/spike/mph_h7bucht.rar
Notes: In my opinion this is just a 6 player map because the 7th player is placed between two players and
will just be defeated.




Name: Verborgene Häfen
Size: 176x176
Type: Greenland
Players: 4
Editor: Peter Wiem
Download: http://www.rfmonline.de/rttr/spike/mph_h8hafen.rar
Notes: This map was built as 2vs2 map.



Name: FalkLand (added)




Name: Crysis
Size: 440x320
Type: Greenland
Players: 4
Editor: Spikeone
Download: http://www.rfmonline.de/rttr/spike/mph_crysis.zip
Notes: Not tested in multiplayer yet. Both south players don't have gold other than on islands.

---


Editiert von Spike am 28.10.2015 03:22

Spike am 28.04.2014 23:39 #12642

Im Ruhestand
5 - Multiplayer (symmetrical)(MPS_)


Name: The Secret
Size: 48x48
Type: Greenland
Players: 2
Editor: Spikeone
Download: http://www.rfmonline.de/rttr/spike/mps_thesecret.rar
Notes: This is a small but equal two player map. There was no known multiplayertest yet.




Name: Wieloswiat
Size: 256x256
Type: Greenland
Players: 6
Editor: Hans66
Download: http://www.rfmonline.de/rttr/spike/mps_wieloswiat.rar
Notes: There was no known multiplayertest yet. This map is missing objects!

---


Editiert von Spike am 10.06.2014 12:44

Spike am 28.04.2014 23:39 #12643

Im Ruhestand
6 - Multiplayer (symmetrical and seafaring)(MPHS_)



Name: Landung4 (added)



Name: Idyll (added)



Name: Tupai (added)



Name: Dat Async



Name: Watawais

---


Editiert von Spike am 18.08.2015 13:16

Spike am 28.04.2014 23:39 #12644

Im Ruhestand
7 - Other (O_)


Name: Big Birdy
Size: 190x146
Type: Greenland
Players: 7
Editor: Rasser
Download: http://www.rfmonline.de/rttr/spike/o_bigbirdy.rar
Notes: Bad height design, bad object design, bad player positioning, bad terrain design.




Name: Euskal Herria
Size: 136x80
Type: Greenland
Players: 3
Editor: Mikel
Download: http://www.rfmonline.de/rttr/spike/o_eh2.rar
Notes: Bad height design, bad object design, bad player positioning, bad terrain design.




Name: Green Eyes
Size: 176x176
Type: Greenland
Players: 6
Editor: Rasser
Download: http://www.rfmonline.de/rttr/spike/o_greeneyes.rar
Notes: Bad height design, bad object design, bad terrain design.




Name: Icedrops
Size: 186x186
Type: Winter
Players: 6
Editor: Rasser
Download: http://www.rfmonline.de/rttr/spike/o_icedrops.rar
Notes: Bad height design, bad object design, bad resource placement.




Name: Isle isle
Size: 128x148
Type: Greenland
Players: 6
Editor: Rasser
Download: http://www.rfmonline.de/rttr/spike/o_isles2.rar
Notes: Bad height design, bad object design, bad terrain design, no habours.




Name: Molten Isle
Size: 180x190
Type: Wasteland
Players: 6
Editor: Rasser
Download: http://www.rfmonline.de/rttr/spike/o_moltenisle.rar
Notes: Bad height design, bad object design, bad player positioning, bad terrain design, bad resource
placement.




Name: Snowyfield1
Size: 160x160
Type: Greenland
Players: 7
Editor: Rasser
Download: http://www.rfmonline.de/rttr/spike/o_snowfield1.rar
Notes: Bad height design, bad object design, bad terrain design, bad resource placement.




Name: Winter is here
Size: 160x160
Type: Winter
Players: 6
Editor: Rasser
Download: http://www.rfmonline.de/rttr/spike/o_winter2.rar
Notes: Bad height design, bad object design, bad player positioning, bad resource placement.


Name: Quad Attack
Size: 192x192
Type: Greenland
Players: 4
Editor: Snowwie
Download: http://www.rfmonline.de/rttr/spike/o_quad.zip
Notes: Only player 1 is not blocked by trees, bad object design, bad height design, bad terrain design, bad animal design.

---


Editiert von Spike am 12.04.2015 22:41

Spike am 09.05.2014 01:30 #12682

Im Ruhestand
8 - Scripted Singleplayer (SSP_)

There is no scripted Singleplayer map! Maybe your creation could be the first?

---


Editiert von Spike am 23.04.2015 22:02

Spike am 09.05.2014 01:30 #12683

Im Ruhestand
9 - Scripted Multiplayer (SMP_)

There is no scripted Multiplayer map! Maybe your creation could be the first?

---


Editiert von Spike am 23.04.2015 22:04

Spike am 09.05.2014 01:30 #12684

Im Ruhestand
10 - General Gamemode Script (MOD_)

There is no General Gamemode Script! Maybe your creation could be the first? Your script should be able to run on every
map (maybe with minimal changes), not regarding seafaring (if it's a script tag only works with seafaring, or does not work
with seafaring, no problem!). Please read the information provided here carfully!

General use: Name the script as your map is named (eg. map01.wld and map01.lua)
Settings reffered are direct changes in the .lua file!

[WIP]Economic 'Quests'
This Script runs a Quest-like competition between players. A random ware will be chosen and the player who produces most in a given
time wins and gets something was prize. You are able to change the length for a quest, a mode (ware, settler, building (currently only
wares working)), a delay until the first Quest starts and a number of a good you win.
--Time you got for a 'Quest' | Default: 10000 | MUST be a multiple of 100
m_lenght = 10000
--Modes used, 0 you want to disable 'Quests', currently only mode 1 is working | Default: 1
m_modes = 1
--Quest delay, time until first Quest starts! | Default: 500 | MUST be a multiple of 100
m_delay = 500
--Amount of Goods player wins | Default: 1
m_winamount = 1
--GoodID!!! Player wins | Default: 25 (Coins)
m_wingood = 25
File: http://www.rfmonline.de/rttr/spike/ecoquestsv01.zip

Custom Animated Objects
This Script helps you with adding custom objects to your world. Read the Script to understand everything.
File: http://www.rfmonline.de/rttr/spike/mod_animatedobjects.zip

---


Editiert von Spike am 01.05.2015 01:28

Spike am 09.05.2014 01:30 #12685

Im Ruhestand
11 - Bitmap-Mapfile (BMP_)

There is no Bitmap-Mapfile! Maybe your creation could be the first? Please note: You can also add height maps, both should
be compatible with Spike's latest map tool/any other tool converzing it to a Settlers 2 Map.


http://picload.org/image/idccorr/c05.png
Name: Crysis
Origin: Crysis 1 Mission
Author: Spike
Download: http://www.rfmonline.de/rttr/spike/bmp_crysis.zip
Notes: Map exists




http://picload.org/image/idccolr/worldresized.png
Name: worldresized
Origin: Game of Thrones
Author: Vesanus
Download: http://www.rfmonline.de/rttr/spike/bmp_worldresized.zip
Notes: Map exists




http://picload.org/image/idccoiw/silver_wood.png
Name: Silverwood
Origin: World of Warcraft (TBC)
Author: Spike
Download: http://www.rfmonline.de/rttr/spike/bmp_silver_wood.zip
Notes: No Map



http://picload.org/image/idccldl/fl.png
Name: Falkland
Origin: Reality
Author: Spike
Download: http://www.rfmonline.de/rttr/spike/bmp_fl.zip
Notes: Map exists




http://picload.org/image/lwilgwa/karte2.png
Name: Karte2
Origin: Gimp2 Simplex Noise Generator
Author: Unknown
Download: http://www.rfmonline.de/rttr/spike/bmp_karte2.zip
Notes: No Map




http://picload.org/image/idcccii/wt.png
Name: wt
Origin: Gimp2 Simplex Noise Generator
Author: Unknown
Download: http://www.rfmonline.de/rttr/spike/bmp_wt.zip
Notes: Heightmap for BMP-Map 'Karte2'

---


Editiert von Spike am 29.04.2015 18:10

Spike am 09.05.2014 01:30 #12686

Im Ruhestand
12 - Custom Objects (OBJ_)

There are no Custom Objects! Maybe your creation could be the first? Please note that all objects listed here will have their
own ID! You can download a full .lst file or every Object as standalone.

FullFile
Download: http://www.rfmonline.de/rttr/spike/obj_lstfile.zip


ID: 20001
Pal5: Yes
Size: 1x1
Offset: Yes
Author: Spike
Download: http://www.rfmonline.de/rttr/spike/obj_20001.zip




ID: 20002
Pal5: Yes
Size: 20x12
Offset: Yes
Author: Spike
Download: http://www.rfmonline.de/rttr/spike/obj_20002.zip




ID:20003-20004
Pal5: Yes
Size: 28x26
Offset: Yes
Author: Spike
Download: http://www.rfmonline.de/rttr/spike/obj_20003.zip

---


Editiert von Spike am 01.05.2015 00:54

Mapcreator am 16.09.2014 22:32 #12896


Das Spiel S25 kann niemals besser werden, als wie die verwendeten Maps es zulassen.

Genauso, wie das Spiel an sich auf die verschiedensten Bedürfnisse zurecht geschnitten werden kann, genauso müssen es auch die Maps
sein. Ich kann nicht mit derselben Karte ein Spiel gegen einen oder mehrere Mitspieler versuchen und gleichzeitig ein Spiel gegen einen
oder mehrere PC- Gegner. Entweder ich erschaffe eine Map mit einem oder mehrere Computergegner ( und wähle einen schwierigeren
Startplatz und/oder schlechtere Ausgangsbedingungen), oder ich spiele hier ein Spielchen mit einem oder mehreren Teilnehmern und habe
dann entsprechend ausgewogene Startbedingungen.

Es ist schade, dass hier so viele Maps mit Einsatz und Herzblut gemacht sind, die schlussendlich weder für die Schlacht gegen den PC,
noch für die Auseinandersetzung mit menschlichen Gegnern taugen, weil allzu oft alles auf einmal gewollt wurde.
So entstehen dann keine praxisgerechten Maps, sondern eierlegende Wollmilchsäue, die alles wollen, aber nichts richtig können.

Ein Vorschlag: jeder geht einmal seine Maps durch, die er im Laufe der Zeit hier abgeliefert hat.
Zuerst sollte der Erschaffer einer Karte sich darüber Gedanken machen, was genau er mit der jeweiligen Karte bezweckt hat.
Wenn er sich darüber auf Anhieb nicht klar werden kann, dann könnte das ein Indiz dafür sein, dass die Karte eine Nachbehandlung
erfahren sollte, damit zweifelsfrei feststeht, was die Karte am Besten kann.

Hilfreich wäre auch eine evtl. entsprechende Deklarierung (als Anhang in der Namensnennung oder in der swd.Datei) wie z. B. 1/1 oder
2/2 (damit wären dann jeweils die möglichen Teilnehmer gemeint) oder 1/PC oder 2/PC usw (damit wären Teilnehmer gegen PC gemeint).

Spike hat hier beachtliche Vorarbeit geleistet. Er allein kann aber die Maps nicht auf ihre Brauchbarkeit testen, das wäre meiner
Meinung nach Sache der Kartenerschaffer.

Wem es also ein Anliegen ist, dass Programm und Maps sich auf gleichem Niveau bewegen, der sollte seine Karten dahingehend überprüfen,
ob sie nicht nur ein Dekorationsobjekt für möglichst viele angenommene Kampf - Möglichkeiten darstellen, sondern auch für einen ganz
bestimmten Zweck genau die richtigen Vorgaben erfüllt. Es ist nicht möglich, einen Sportwagen zu bauen, der beispielsweise zwei Tonnen
Zuladung verträgt. Eine gute Map erfüllt nur eine (max 2) Vorgabe, aber die dann richtig!


DMM am 18.08.2015 11:39 #13691


Hi Spike,
I saw new sea maps and are amazing.
I will try play those maps.

---
Martin (DMM)
It is never too late to start play RttR!


~Gast am 08.10.2015 13:20 #13781


I love all the Peter Wiem maps! You should include them all with rttr. Found some bugs in Im Buschland, where not all harbours are connected to the global network(?).


Mapcreator am 09.10.2015 00:14 #13782


Hello DMM, Hello Gast.

there are more Maps from Peter Wiem in the planned S25 Kampagne. You will find them in: Board - Settlers General - S25 Kampagne.
http://www.rfmonline.de/rttr/spike/mapeditorcampain_raw_v1.rar (German only)


~Gast am 09.10.2015 13:10 #13783


I'm playing some single player. Im Buschland seems impossible for the AI to figure out. It's not really good at maps when you have to clear a lot of forest and stone everywhere.

I noticed in Die Zwölf Inseln, player 1's harbour is located in an inland lake, that's probably not intended.


DMM am 09.10.2015 20:02 #13789


Hi Gast,
I don't like maps by Peter Wiem for me his map have more stones and threes.
I like maps by Giant,Spike and Vesanus is good too.
-Look at Giant maps, I like maps on this style.

---
Martin (DMM)
It is never too late to start play RttR!




Feel free to post in English!

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