In the last days, I've changed some critical internal code of rttr.
After the completely multiplayer failing version of 28 Apr, I think I finally found and fixed the two mayor causes for asyncs:
- The game did not wait on the server, it simply "run into future"
- Some pathfinding code was not correctly synchronized.
I hope the current version (29 Apr, Rev 9375) will work a lot better.
If you play a lot and find no mayor bugs anymore, I think we could release 0.9 soon (and if Spike's fast enough with his babylonians ;-))