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FloSoft am 30.04.2014 16:03 #12650

Großmeister
In the last days, I've changed some critical internal code of rttr.

After the completely multiplayer failing version of 28 Apr, I think I finally found and fixed the two mayor causes for asyncs:

- The game did not wait on the server, it simply "run into future"
- Some pathfinding code was not correctly synchronized.

I hope the current version (29 Apr, Rev 9375) will work a lot better.

If you play a lot and find no mayor bugs anymore, I think we could release 0.9 soon (and if Spike's fast enough with his babylonians ;-))

---
mfg
Flo



Spike am 30.04.2014 16:12 #12651

Im Ruhestand
*runs home and Starts working*

Did you fix the load bug (we were not able to load a game saved several gf after the beginning)?

And we should find 4+ players with different os :)

But really good work flosoft! If asyncs are fixed a wish comes true!

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FloSoft am 30.04.2014 18:21 #12652

Großmeister
yes some problems still persist (i.e the speed-change can lockup the game in singleplayer)

but I will fix that in the next days.

---
mfg
Flo


Editiert von FloSoft am 30.04.2014 18:21

Quorzom am 30.04.2014 21:46 #12653


I can't believe it is finally fixed. This are really great news. Probably the best I have been reading about RttR during the last years. As Spike already said, it really means a wish comes true.

Now you can really enjoy the multiplayer without the fear of an async. Keep up the good work!


Spike am 01.05.2014 00:06 #12655

Im Ruhestand
I sadly have to tell you, that we encountered an async again

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Xenowar am 01.05.2014 12:19 #12657


We encountered async in a game yesterday and when we tried to load the game
it just stood still (on the top left were snails in all colors, but chatting worked).
It wasn't paused, so pressing 'P' did nothing.
I tried to load it in single player but with the same result.

Here is one of the saves if it helps:
https://mega.co.nz/#!9ddgRDoT!wufW5DNCec3K_UJ3lCh0f99gWU76aFCNiSf-OsbCBH8


FloSoft am 01.05.2014 14:22 #12658

Großmeister
yes but that async seems to be a "real" game bug ;-)

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mfg
Flo



Waboilt am 11.05.2014 12:04 #12687


Hi,
playing with the current nightly build yesterday worked perfectly. Two human players vs. two AI's. The Game
counter reached 400.000+ and no asyncs. Thanks for the good work!


Spike am 15.08.2014 23:16 #12883

Im Ruhestand
I just want to inform you FloSoft that asyncs seem not to be fixed in any way. I can't really find out why (most likely
teams, dummys, fights, vision).

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K4T am 17.08.2014 19:09 #12884


Spike maybe you should send him our save?


Waboilt am 15.11.2014 22:53 #13026


Any news concerning asyncs?


Quorzom am 20.11.2014 01:23 #13042


Zitat:
Any news concerning asyncs?


Nope, they still happen.