Well, maybe some timers are wrong in rttr which maybe causes imbalanced situations, thats why everybody is
invited to test the timers of the original game.
Helper regeneration:
Speed: normal => RttR
00:00:32.965 => 00:00:10.477
00:00:32.638 => 00:00:10.407
00:00:32.025 => 00:00:10.234
00:00:32.316 => 00:00:10.692
00:00:32.271 => 00:00:10.871
00:00:32.199 => 00:00:10.529
Speed: fast => RttR
00:00:15.958 => 00:00:07.271
00:00:16.016 => 00:00:07.200
00:00:15.541 => 00:00:07.271
00:00:15.823 => 00:00:07.565
00:00:14.938 => 00:00:07.429
I guess that's pretty easy, one helper needs 32s to be generated at normal speed and half at fast (16s).
Storing:
Speed: normal
00:00:13.326
00:00:12.803
00:00:13.219
00:00:12.866
00:00:12.709
Speed: fast
00:00:06.477
00:00:06.433
00:00:06.545
00:00:06.394
00:00:06.482
I guess 12s and 6s
Storing of Good and Settler
Speed: normal
00:00:12.366 - Good
00:00:18.709 - Settler
00:00:12.756 - Good
00:00:18.368 - Settler
00:00:12.146 - Good
00:00:18.284 - Settler
Means goods and settlers were stored out simultaneous but the interval was delayed by 1/2 time for storing
out. In RttR only one of both will be stored out at a time.
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Editiert von
Spike am 04.05.2014 17:57