First of all - this building looks really cool!
1) As quixui already said and as I mentioned, RttR could use 32bit graphics - but I still
recommend using the original palette. The palette you linked is a palette with NON changing
colors. Means those colors are the same for greenland, winter, wasteland. I'm using the
pal5.bbm (also pal5.act) because those colors (should be) are changed by changing the palette
for those maps.
2) I guess quixui told everything, don't forget to change the door graphics ;)
3) Guess he is referring to my post - Some buildings have special "abilities" like smoke,
waving flags etc. I don't think that new "abilities" should be added (such as your moving
tree) because that would need some nasty stuff in the source code I guess and wouldn't look
like the original. Just remember the viking HQ, there are trees but they are also not moving.
4) If you want to change the ingame position (while testing) you have to change the
nx[number].ny[number], those numbers indicate where the offset is, means changing those also
changes the building position. I always used the original door positions, made my own door
graphic, used those nx and ny and aligned my building to this spot (you may use the
"nullpunktfinal" by dpunkt) for faster positioning).
Maybe this shows a problem which may appears (sorry for bad paint skills):

If your woodcutter was at the same position (regarding door position) as the babylonian
woodcoutter, the upper roads and road on the left would look... strange.
You would have to lower the y position of the building and move it to the right - which
results in a really short way in front of that building (entering and leaving would look
strange) also while building the builder may walk "inside" the building scaffolding.
5) As quixui said, I guess it's the best way to check the original building sizes for that
type and also to keep in mind what building you are working on - should a forester really be
as large as the mint? In my opinion not.
6) (something around 3500 per nation I guess)
7) See Graphic:
1st: Normal style 2l, 3r (I always recommend using this style)
2nd: very uncommon style 2l, 3r
3rd: very uncommon style 0l, 0r
4th: very uncommon style 2l, 0r
5th: very uncommon style 3l, 2r
8) -
9) would be glad to have someone helping me, if you are really interested, just PM me and I
will explain everything I know ;)
Hopefully I didn't write anything wrong and could help you or add some interesting things to
quixuis post ;)
Edit: Sadly I have to inform you, that your building is not 100% matching the pal5.bbm which
may leads to problems while packing it to .lst files
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Editiert von
Spike am 24.09.2014 21:49