EDIT: I like those Icons for the building menu:
normal > donkey
donkey > paved
interrupt upgrade/downgrade paved road
EDIT2: Some more versions for dokey > paved
Regarding how those roads should work:
What is teir benefit?
In my opinion, it'd be an good idea to increase overall moevementspeed by 10% on
those roads (guess thats what most people expect). However I like the idea of just
eliminating movementspeed decrease when carriers move upwards (hills).
How can they be built?
In my opinion there are 3 tiers of roads:
Tier 1: Normal road, 1 carrier
Tier 2: Road with 1 carrier and one donkey
Tier 3: Road with 1 carrier, 1 donkey + bonus
You have to build a Tier 1 road before you can build a Tier 2 road so I personally
like the idea that you first have to upgrade to Tier 2 and then Tier 3. Means when
playing without manually upgrading roads those paved roads are really "time
expensive" you have to wait until a road is considered donkey road and then you can
upgrade that road.
Since I really like to have paved roads, they shouldn't be that expensive. The
inexhaustible granite mines addon is helpfull but if you have to enable that addon
in order for to play with paved roads, something went wrong. So for 2 road segments
(means shortest road possible) you should need 1 stone, means for 3 segments, you
need 2 stones, for 4 also 2 stones etc. So travelling 1 node is effectly 1/2 stone.
Should be like upgrading roads - when you click on a road segment you get a menu to
either dig that road up, upgrade donkey road or if it is a donkey road you should be
able to upgrade it to an paved road.
Although you should have an option to interrupt an upgrade.
How are they built?
Well, thats quite hard. We already discussed a lot - So in my opinion there should
be taken 1 node of the road where next to the builder "waits" (like he doesn't have
enough resources for building). Both flags act as "building" flags. Means stones can
be brought to both. Now carriers just carry stone to those flags - they are placed
at the point where the builder is waiting. When all stones finally have arrived -
the road is closed, means everybode currently on that road can finish his way but
nobody can travel on that road while building. Flags may act like fighting soldiers.
Also while that road is under construction, we may place shields at the
beginning/end of that road.
When the road is finished, it can be used by everybody again.
EDIT3: Maybe instead of those shields we should use a settler graphic blocking the road - without that explosion
Editiert von Spike
am 16.11.2014 18:42