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Krugslayer am 19.11.2014 11:18 #13039


As Quorzom suggests, this discussion requires its own thread.
My suggestion in bugtracker: https://bugs.launchpad.net/s25rttr/+bug/1394129

The idea about sacrificing pigs is very good but I think we need the second ware for Temple. Beer comes to my mind but beer probably should have only one purpose (soldiers, just like gold). So it would be cool to implement new production line, however I know that it won't be easy and will took some time. New production line (at least in my opinion) should not be 'farm-oriented' because we have many buildings in game that require wheat. Wine comes to my mind but I'm not sure if this gonna be realistic (searching for hills, etc, however maybe someone know an alternative option). So maybe mead (honey+water)that requires only trees is not a bad option. Quite cheap, require not much free place. Because I think it should be something similar to beer (a drink-alcohol).

I am also curious which option about soldiers is the best in your opinion. I mentioned a few options that come to my mind but maybe someone has better ideas about how the 'activation' or 'ritual' should work.

BTW I wrote that you can build only one temple and this is true. However if you combine this with my 'capturing civilian buildings' idea it means that you can have more than one temple overall. But all nations have their own gods, so logically I think it should be like this:
- if you capture a temple of the same nation, you are able to use it
- if you capture a temple of a different nation, it should stay inactive (you can burn it, dismantle or whatever)

Editiert von Krugslayer am 19.11.2014 19:10

Quorzom am 20.11.2014 01:38 #13043


Well using wheat is not a good idea IMHO, it will just result in players not building temples at all because using the wheat for food production is much more beneficial:

more food -> more mines -> more weapons/tools/gold -> more military strength -> WIN! :D

Also I don't like the mead idea because it would mean planting a forest which will result in having less space for farms and therefore less food for mines. So instead of making it too hard why not just use pigs for sacrifices? This would fit quite well into the existing game and give a more meaningful purpose to pig farms. Besides, it would require much less gfx work as I explained earlier.

On the other hand, I think someone should make the gfx for a temple first before we really start discussing how it will exactly work.

Additionally, let's do not mix up different addons like capturing civilian buildings in this thread. All it should be about is the temple.


Spike am 20.11.2014 06:51 #13044

Im Ruhestand
Zitat:
On the other hand, I think someone should make the gfx for a temple first before we really start discussing how it will
exactly work.

I don't understand why - gfx can be done by everyone, maybe not as good as blue bytes work but still at least placeholders.
Just imagine someone made graphics for trading - an addon that is not finished. That's why I think it should work the
opposite way (unless you have to use small graphics which can be done fast).

Zitat:
Additionally, let's do not mix up different addons like capturing civilian buildings in this thread. All it should be about is
the temple.

Also in my opinion there should be no dependence like if you temples you should use inexhaustible fish as your farming
space will decrease a lot. For paved roads you should use inexhaustible granite mines or you will just run out of granite.
Some people really dislike some addons so they avoid them.

---


Editiert von Spike am 20.11.2014 06:52

Krugslayer am 20.11.2014 09:58 #13046


Zitat:
Also I don't like the mead idea because it would mean planting a forest which will result in having less space for farms and therefore less food for mines.

You could use the existing forest or just build one forester's house. One should be enough, so that forest shouldn't be that big. You're gonna have only one Temple, so you won't need much meads.

Zitat:
So instead of making it too hard why not just use pigs for sacrifices? This would fit quite well into the existing game and give a more meaningful purpose to pig farms. Besides, it would require much less gfx work as I explained earlier.

I agree about gfxs but from my point of view the temple which requires only one ware (pigs) could be too cheap. But it also depends on which option for soldiers we are going to choose.


Quorzom am 20.11.2014 17:30 #13047


Zitat:
You could use the existing forest or just build one forester's house. One should be enough, so that forest shouldn't be that big. You're gonna have only one Temple, so you won't need much meads.


Indeed, but having as much farms as possible is really important in RttR/S2. At least in my case this would result in me not building temples, since focusing on recruiting/promoting will be a much better way to win the game. So I think I would only build temples on ridiculously huge maps where you can produce an excess of food.

Zitat:
I agree about gfxs but from my point of view the temple which requires only one ware (pigs) could be too cheap. But it also depends on which option for soldiers we are going to choose.


I don't think pigs are too cheap, because you would still need about 2 pig farms for supplying the temple with enough food. The pig farm will need something like 4 farms + 4 wells to be properly supplied with wheat/water. So apart from building time you'll still need 26 boards and 18 stones (without the temple) just for the necessary pig supply + lots of space. This makes a total of 6 large buildings and 4 small ones just to supply your temple.

Additionally, the pigs which are sacrificed will reduce your food production capacity. This means you won't be able to supply as many mines as you could without a temple, although this really depends on the ware you choose. If a 2nd ware is really necessary, I think it should be an abundant one like coal/wheat/boards or granite.

It is really a difficult choice to make it not too easy, but not too hard either. Making it too easy will result in abusing the new temple mechanic, whilst making it too hard will result in players not using temples at all. So adding a 2nd ware will make it even harder, therefore not worth building at all.

I really like the temple idea so IMHO it should be worth building in every game, not just in exceptional cases.


Krugslayer am 20.11.2014 18:43 #13049


Zitat:
So I think I would only build temples on ridiculously huge maps where you can produce an excess of food.

Or you can play with inexhaustible fishes :D Don't worry, mead is just a random suggestion.

Zitat:
I don't think pigs are too cheap, because you would still need about 2 pig farms for supplying the temple with enough food.

Why 2 pig farms? I think it all depends on that strange 'ritual' thing. If that 'activation' would lasts for 20 mins, that means you would have 20 minutes to fill temple with 9 pigs (and we are also not sure if this gonna be 9 or less/more). If it would lasts for 10 minutes, then you would have 10 minutes to fill temple with pigs (if you want temple to be activated constantly). Because when the 'activation' ends, you will have to 'start' it again. I think it is too early to tell how many pig farms you will need for temple.


Quorzom am 20.11.2014 19:18 #13050


Zitat:
Or you can play with inexhaustible fishes :D Don't worry, mead is just a random suggestion.


I'd rather not play at all than using this addon. It's like cheating IMHO.

Zitat:
Why 2 pig farms?


Because of basic game mechanics. ~2 pig farms supply 1 slaughterhouse. If the economy gets bigger it is something like amount of slaughterhouses +1 for pig farms. The same goes for mills & bakeries by the way.

Zitat:
If that 'activation' would lasts for 20 mins, that means you would have 20 minutes to fill temple with 9 pigs


20 minutes?! Are you mad? I was thinking about something like a maximum of 1000 gf so it won't be overpowered. And the timing should be in gf not minutes because it varies depending on game speed, even though most players prefer playing on very fast. Besides, I think there should be a long cooldown, perhaps something like 10.000 - 20.000 gf after each activation.

Editiert von Quorzom am 20.11.2014 19:35

Krugslayer am 20.11.2014 20:10 #13051


Zitat:
I'd rather not play at all than using this addon. It's like cheating IMHO.

Yup. Inexhaustible fishes add is cheap.

Zitat:
Because of basic game mechanics. ~2 pig farms supply 1 slaughterhouse. If the economy gets bigger it is something like amount of slaughterhouses +1 for pig farms. The same goes for mills & bakeries by the way.

Theoretically, but temple won't be a typical building.

Zitat:
20 minutes?! Are you mad?

It is just an example. If someone is playing on 'very fast' game speed, then his 'time' is running faster ;)


Quorzom am 20.11.2014 20:59 #13052


Zitat:
Yup. Inexhaustible fishes add is cheap.


Huh?

Zitat:
Theoretically, but temple won't be a typical building.


And practically as well. Why not, I can't see much difference from a typical building? It needs stones & boards to be built and wares to get supplied. The only difference is that it needs to be full of pigs to start production, so with a little imagination, it is kinda comparable with the expeditions in the harbour in that regard.

Nonetheless, my point was that you'll still need a lot of infrastructure to keep the temple running, even if it just needs pigs.

Zitat:
It is just an example. If someone is playing on 'very fast' game speed, then his 'time' is running faster ;)


That's why I was suggesting timings in gf, because it will always stay the same, regardless of game speed. Pretty neat, isn't it? :D


Krugslayer am 20.11.2014 21:32 #13053


Zitat:
Huh?

Huh? Just read everything once again, I thought you was taking about fishes :P

Zitat:
so with a little imagination, it is kinda comparable with the expeditions in the harbour in that regard.

Oh yeah, you are right. I didn't thought about it.

Zitat:
That's why I was suggesting timings in gf, because it will always stay the same, regardless of game speed. Pretty neat, isn't it? :D

Clever indeed ;)


Mikel am 29.01.2016 12:40 #13996


Hi i just had some ideas for new buildings and i made some designs. I just want to know if theres any tool for
making them properly, something more technical than paint. I know using cad and that kind of stuff.

---
Euskalerria


Spike am 29.01.2016 13:33 #13997

Im Ruhestand
I also used paint when I started, now I'm using tile studio which is also great. Gimp2 is also quite good.

Maybe give me your sketches and I may give advises, or not.

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Mikel am 29.01.2016 14:27 #13998


yeah i have a lot of work to do yet but when i have something good enough ill tell you

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Euskalerria




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