6 - Seamapdesign
6.1 - Placing a working harbor spot
In order to add a harbor spot which can be used ingame, you have keep an eye on several things.
6.1.1 - General textures
![](https://picload.org/image/ipwaawr/bad1.png)
This spot is totally correct and you would be able to reach it by ship or even attack the players HQ. But the player himself couln't
use that spot.
![](https://picload.org/image/ipwaaww/why1.png)
The reason is simple: A Harbor building is a big building, therefor it needs some space (just like any other big building) and
connecting the harbor with any road wouldbe impossible.
6.1.2 - Water
![](https://picload.org/image/ipwaogc/bad2.png)
You may fix any problems connecting by adding more landmass.
![](https://picload.org/image/ipwaorg/why2.png)
But if you do it that way your harbor has no connection to any sea.
![](https://picload.org/image/ipwaorw/better1.png)
So you have to change the map a bit more.
![](https://picload.org/image/ipwaodr/why3.png)
And your harbor could finally work.
6.1.3 - Distances
![](https://picload.org/image/ipwaowl/dist1.png)
Maybe you want to player to find the harbor spot really fast.
![](https://picload.org/image/ipwaowi/dist2.png)
But you should always keep an eye on gameflow and player habits because it could happen...
![](https://picload.org/image/ipwalgr/dist3.png)
...that a player cannot find any harbor spot, even if its there.
6.2 - Locations
![](https://picload.org/image/ipwacrc/loc1.png)
If you place a harbor that way, you will always have a problem with seafights because this spot can be spotted by any transport ship
passing by.
![](https://picload.org/image/ipwacdg/loc2.png)
Thats why you should "nest" your spots into bays or place some small island around those spots. And it also looks better!
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Editiert von
Spike am 10.08.2015 02:27