6 - Seamapdesign
6.1 - Placing a working harbor spot
In order to add a harbor spot which can be used ingame, you have keep an eye on several things.
6.1.1 - General textures

This spot is totally correct and you would be able to reach it by ship or even attack the players HQ. But the player himself couln't
use that spot.

The reason is simple: A Harbor building is a big building, therefor it needs some space (just like any other big building) and
connecting the harbor with any road wouldbe impossible.
6.1.2 - Water

You may fix any problems connecting by adding more landmass.

But if you do it that way your harbor has no connection to any sea.

So you have to change the map a bit more.

And your harbor could finally work.
6.1.3 - Distances

Maybe you want to player to find the harbor spot really fast.

But you should always keep an eye on gameflow and player habits because it could happen...

...that a player cannot find any harbor spot, even if its there.
6.2 - Locations

If you place a harbor that way, you will always have a problem with seafights because this spot can be spotted by any transport ship
passing by.

Thats why you should "nest" your spots into bays or place some small island around those spots. And it also looks better!
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Editiert von
Spike am 10.08.2015 02:27