Forum



Mathuz am 05.12.2015 10:48 #13869


Hi everyone,

I have been working on my Europe map for some time (I do not know, how you post images here) and finally have began
some testing. After the first testing, I noticed some disturbing facts. AI is not working correctly on the map. It
looks like it has some memory problem, like it used to have in original Settlers 2 with big maps, where the serfs just
ignored newly built buildings and left them unoccupied, resulting in AI building plenty of military buildings with no
soldiers inside. I always thought it were the limits of the RAM back then, however with 4-8 Gbs of RAM being standard
even for dated PC sets, that is probably not an issue. As stated, it is 512 x 512 map with 8 players.


Spike am 05.12.2015 11:21 #13870

Im Ruhestand
you can post pictures via
Code:
[img]http://img1.picload.org/image/dpgrgro/banner2.png[/img]

gives

Hopefully you are using the latest nightly build, because my 1024x660 map works fine with AI. You may post the map here so we could
test as well

---


Editiert von Spike am 05.12.2015 11:22

Mathuz am 05.12.2015 12:42 #13871




That was my intention, to put it here, so you can test it if you want a then maybe add it to the map database. However
I want to test it first, to correct some obvious design flaws. I probably do not have latest nightly, so I will test it
with them tomorrow and let you know.

Also some questions:

What is the max number of players I can have on the map? Because the editor goes up to 20, however the map does not
show up in the game if I put more than 8 players.

Is there some way I can modify starting resources? In text files or such?


PoC am 05.12.2015 21:15 #13872


currently you can only use 8 players - maybe more some day in the future
you can set starting resources and quite a bit more stuff with lua:
https://github.com/Return-To-The-Roots/s25client/wiki/Lua-Scripting

Editiert von PoC am 05.12.2015 21:16

Spike am 06.12.2015 02:41 #13873

Im Ruhestand
Some years ago RttR could handle up to 10 players (limited by player colors) but then with player swapping this "feature" disappeared.
Also 10 players crashed the game more often than 8 players.

And the preview looks much better than the original "europe" map did ;)

---



Adamos am 06.12.2015 14:15 #13876


Hi Mathuz, this looks very nice!

It seems you are using heightmap conversion, right? Did you made your own script? Is it something you would like to
share?

I am so happy, that S2 is not dead! RttR team and fans are pleases me so much with what they did!

Adamos

---
Settlers II and many other games from 90s fan from Havirov, Czech republic.


Mathuz am 06.12.2015 15:13 #13877


Thanks for your feedback,

yeah, the old Europe map was made for the original game and would probably have very limited playable map size if made
precise. I have put some effort into it :)

Adamos, I did not use, nor do I have any such conversion. I used bmp to wld tool only to create water/land boundaries.
Everything else is made by hand :)


Adamos am 06.12.2015 16:39 #13878


Wow Mathuz, that was lots of playing with that i suppose :) Looking forward your test version and maybe once playing
together!

---
Settlers II and many other games from 90s fan from Havirov, Czech republic.


Spike am 06.12.2015 17:03 #13879

Im Ruhestand
@ Adamos, I got a program which can actually apply heightmaps

EDIT: http://www.siedler25.org/index.php?com=forum&mod=forum&action=thread&id=1069&start=10#12877

---


Editiert von Spike am 06.12.2015 17:05

Adamos am 06.12.2015 18:11 #13880


thanks Spike, i tried that, somehow it didn't work as expected, but if i will truly like to make it
work, i will check it more properly. I noticed there is your e-mail address mentioned, so i will
contact you in case of troubles.

I have just one idea which i was considering few years ago when i was thinking about creating my own
script..
As Settlers maps are "hexagonal", odd and even lines are shifted by one. So if we want really nice
transfer from heightmap, we would need 4x higher resolution for S2 map, like this matrix:
(o - use, x - ignore)
xoxoxoxoxoxo
oxoxoxoxoxox
xoxoxoxoxoxo
oxoxoxoxoxox
...
I think your code does not use this, as it needs resolution match of heightmap with scenario map size.

Fantastic job around here anyway! Danke shön!

---
Settlers II and many other games from 90s fan from Havirov, Czech republic.


Spike am 06.12.2015 23:23 #13881

Im Ruhestand
Well, that might be right but I take it that way:

X_X_X_X
_X_X_X_X
X_X_X_X
_X_X_X_X
(Ignore those '_' as they just hold those 'X' in position)

Still equals
XXXX
XXXX
XXXX
XXXX
So its more a visual thing and hard to imagine

I think if you would do this:
1234
4123
1234
4123
You would still get the same result, maybe reading a heightmap could be changed then.

But as nobody uses those tools, I didn't continue working on them (for now). I still think adding height by hand is better than
anything else ;)

---



Mathuz am 12.12.2015 17:14 #13893


Ok, I tried the newest game version, but AI is still lagging, however when I lowered the number of players, they seemed
to lag less. Nevertheless, here is the beta version of the map. You can try it and tell me what you think and if the AI
is working right for you. As the map is not fully tested, yet, you can expect some design flaws here and there.

http://www.filedropper.com/neweurope


Mathuz am 12.12.2015 17:36 #13894


Ok, I tried the newest game version, but AI is still lagging, however when I lowered the number of players, they seemed
to lag less. Nevertheless, here is the beta version of the map. You can try it and tell me what you think and if the AI
is working right for you. As the map is not fully tested, yet, you can expect some design flaws here and there.

http://www.filedropper.com/neweurope


Fingolfin am 14.12.2015 13:55 #13898


Looks like the link is invalid.


Spike am 14.12.2015 15:10 #13900

Im Ruhestand
Well, I downloaded it, but still need to test it ^^

---



Mathuz am 19.12.2015 06:49 #13908

Adri am 05.02.2017 09:00 #14533


Hi there,

is that Europe Map still available anywhere? It seems all the links are down...

Thanks in advance


Spike am 05.02.2017 12:31 #14535



Feel free to post in English!

Antwort schreiben

Username:
Security code:
Text:

   
  Convert smilies like :), ;) etc. into small graphics?
  Convert WWW-addresses into clickable links?
  Soll Boardcode in ihrer Nachricht aktiviert werden?