Alright, so if any1 wants to play the mission VII:The Snake you need a changed map, for some reason the Red(left) AI player doesnt have a starting point therefore isnt in the game making it a 1v1 instead of a 1v2.
1)Added Red's spawnspoint
Following changes are to be closer to the original:
2)Reverted the colours to the original(Red left--Yellow right)
3)Changed the restrictions of the lua script to give the red AI access to half of the top-left mountain's recourses(iron & coal)
4)Changed the width of fjord in the south to prevent the yellow AI from crossing and thus gaining access to the recourses of the mountain
---> MISS206.WLD and MISS206.lua https://drive.google.com/drive/folders/0B-GRYdJITblnX2FBeGpRYmVGdkk?usp=sharing
Also if you want to play the mission IX: The Grey Island you'll also need a changed map. The 2nd AI player cannot use his Forresters, because the ground which covers his land wont grow any new trees. Which means he has only his 100 Boards from the HQ and another ca 20 boards from trees around his Fort. Making him run out of boards very early and thus being useless, hence getting stuck.
Now, as I said the reason behind it is: the ground doesn't support growing trees, i first thought somehow the properties of the ground tiles was changed by RttR somehow, but no. I checked the original S2 and also there the 2nd AI runs outta boards very early cause of the same reason. Apperently Blue Byte must have never play tested this mission once!! Not only cant you grow no new trees, the land also doesnt support any farms which of course means the AI cant build anymore Soldiers after his beer(10) from his HQ is used up.*slow clap* sick job Blue Byte.
---> So if you want a better map you gotta change the ground tiles under the 2nd AI's land to fix it.
The original mission had no harbor spots, but tells you at the start that there are. So they intended to have some but never implemented them.
I personaly dont like the harbor spots on this map, i'd prefer if the 2nd AI was able to get the recourses from the lower left by removing the restricted area(thus making him much stronger, the map has already enough recourses to beat both).And for the player to be able to reach the recourses just south of your spawn. Also im pretty sure you were intended to go there without a ship. In the mapeditor it shows you would be able to build a pathway downwards which you actually cant ingame and there is quite amount of gold down there.
Editiert von KaioKen
am 05.11.2017 16:33