Can't agree with that.
The first point has meaning only in the initial stage of the game at a low number of soldiers
Thats always important as
you need to upgrade, even if you are playing 100h and produced 10000 Soldiers on each side, they have a 50% chance (at same rank) to
win a fight, so 10000 vs 10000 ends up in a 50:50 chance, if one has 10010 vs 10000 the chance is ~50,05:49,95 - still, thats not much
(as thats quite a number of soliders) but in a normal game you definetly need that.
the second point is only relevant in man who knows how to properly and quickly regulate
I don't get that point, the AI
knows how to upgrade, so the AI upgrades, so this is important for the AI. As far as I remember the AI isn't made for "you get 1000
gold at your starting position" but for normal maps. This is still the same behavior as a player.
The third point is important akorat in small maps with a low status of commodities
Can't agree with that either. There
are some reasons to do this:
1) Small inland military buildings are just blocking building space
2) They are not good for anything (you can't upgrade here, you can't defend those as those only fit 2 or 3 soldiers)
3) If you loose one military building the enemy often can't scout the next military building. That means he has to call a scout which
needs time so you may reorganize your defense
4) You free soldiers, when an enemy reaches your heartland, you have lost anyway. It's better (as stated above) to use those soldiers
at the initial front defense.
Maybe you used some kind of setting that isn't working (or isn't used in most matches). Do you mind to upload a replay and your
settings(Addons and Game)?