The music dont work when its activ. i disable and activ again, no music.
Please use the rttr.bat (or rttr.sh) to download the converted music. Then you will have some music. As you didn't mention it the sound
should work fine.
and the game crash when i use rolling mouse on options of the map i would like play. if i click on botoom up or down it work,
but if i use my mouse wheel, the game crash.
Please download the latest nightly build and check if this problem is still persistent. If yes, please create a bug report regarding
that issue (with your system specification).
I discovert your new option "diplomacy" ; ahah its great !! good job guys :D Will you increase this possibility ? message to the
player when we cut off the alliance or an option, necessity that the futur allied accept alliance / cease fire and possibility to join
a message to the request etc... ?
I'm not sure if I get you right but you can actually send diplomacy requests, get a message if it is accepted and you can break such a
pact if enabled. Don't really understand what other features are missing :)
1°) Do you think its possible to "give" soldiers to an allied ? or give it wood/gold etc... ? or create an option to negociate
with a player gold vs wood with a personnal message ^^
If you enable trade, you can send soldiers to your ally. You can send everything in fact.
2°) Do you think if its possible to increase the number of soldiers per military building (even if its an option ?)
It is possible - but I don't see any use case here as it imbalances the game.
3°) Possibility to save settings before lunch the game, and re-use in futur map for next games... and why not in an extern file,
and each player can download it / use it
If you set the addon settings in the options menu, they will be set for any game by default. Settings you set in the host menu are only
saved for the current game session. For the second thing, there is a feature request "Addon presets". Currently the addon settings are
saved in an external file, config.ini.
4°) Do you think if its possible to create more animations for battles ?
It is possible - but there is no graphic designer who could create this amount of graphics. It's nations x sides x animation steps, so
5 x 2 x 8 = 80 graphics for one additional combat animation. Anybody should feel free to create graphics and give them to us :)
5°) Do you think if its possible to create different skin for babylonian soldiers ?
Working on it - more or less active :(
As for the last point - I don't know what a QG is. Guess thats the HQ but not sure about that. If your soldiers are close they will
defend allied buildings (at least should). If you want to send soldiers to your ally, use trade and simply send them. As for direct
control about which building is defended most, this does not fit into the indirect battle system of settlers 2.
Hope my answers help - those are just my opinions regarding your ideas :)