Hi.
In later game AI doesn't build more mines, so it stuck in military development (even it build more soldiers it doesn't build much more mines/iron smelters/armory).
What do you think about add new AI level to be more human like behaviour (this could be experimental). AI need more mines and soldiers in later game because human players always build more and more mines/iron smelters/armory in later game, so humans always have advantage against AI (even on hard level).
Maybe it could be few comparement functions ie.
if "human iron mines" > "AI iron mines" then "AI send geologist and build more iron mines if it can"
if "human iron smelters + human iron mines" > "AI iron mines" then "AI send geologist and build more iron mines and iron smelters if it can".
or
if "human iron production" > "AI iron production" then "AI send geologist and build more iron mines if it can"
if "human weapon production" > "AI weapon production" then "AI send geologist and build more iron mines if it can and more iron smelters/armory"
What do you think about this ?
Editiert von
luk3Z am 15.01.2019 15:53