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luk3Z am 15.01.2019 15:44 #15154


Hi.
In later game AI doesn't build more mines, so it stuck in military development (even it build more soldiers it doesn't build much more mines/iron smelters/armory).
What do you think about add new AI level to be more human like behaviour (this could be experimental). AI need more mines and soldiers in later game because human players always build more and more mines/iron smelters/armory in later game, so humans always have advantage against AI (even on hard level).
Maybe it could be few comparement functions ie.
if "human iron mines" > "AI iron mines" then "AI send geologist and build more iron mines if it can"
if "human iron smelters + human iron mines" > "AI iron mines" then "AI send geologist and build more iron mines and iron smelters if it can".
or
if "human iron production" > "AI iron production" then "AI send geologist and build more iron mines if it can"
if "human weapon production" > "AI weapon production" then "AI send geologist and build more iron mines if it can and more iron smelters/armory"

What do you think about this ?

Editiert von luk3Z am 15.01.2019 15:53

Flamefire am 15.01.2019 20:22 #15155


Actually the AI should notice this itself. The goal of the AI should be the build more. Always. It should see when something is missing and get that. This is what a human would also do.

However the AI code is not optimal and has been touched and change over a long time so parts are buggy, broken or suboptimal. We need developers taking on that. If you know anyone...?

---
Github: https://github.com/Flamefire




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