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~Gast am 24.09.2020 22:05 #15559


Found a few small issues after my first game on stable 0.8.2, if already fixed in nightly please skip:

1. Game doesn't end when conquering >= 3/4 of the map as set in goals, maybe not implemented yet? (cleared the whole map but no victory window)
2. Japanese soldiers exit military houses as Roman soldiers then turn back into Japanese at the flag (wrong animation).
3. Soldiers don't get distributed equally at the borders, sometimes they go to fill houses near dead/isolated enemies while the active front line lacks reinforcements for a long time.

Awesome work by the way, thanks for making such a great game!


Spike am 25.09.2020 09:57 #15560

Im Ruhestand
As far as I know all bugs are fixed - except your 3rd one. I'm not sure if this is a bug or the original behaviour. Can you provide some original testing for that?

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~Gast am 26.09.2020 00:11 #15561


Not sure if I can as the original game AI behaves differently hence I get different results, but after playing many games I can tell that in the original game soldiers are sent correctly where the threat is higher.


~Gast am 26.09.2020 00:28 #15562


Also, is it possible to have a mod where each press of [+] in the tools window would build that number of tools instead of a probability? And then, after a tool is created, the respective bar would be automatically decreased by 1. That would be very useful for games where resources are critical and you need something like 1 hammer, 3 scythes etc, then when all of them have been produced and the tool window is empty the Metalworks would stop by themselves.


Spike am 26.09.2020 09:35 #15563

Im Ruhestand
Zitat:
Not sure if I can as the original game AI behaves differently hence I get different results, but after playing many games I can tell that in the original game soldiers are sent correctly where the threat is higher.

Well, you can create a map where said AI can't build anything. Then using the reserve you can decrease your "available" soldiers.

Zitat:
Also, is it possible to have a mod where each press of [+] in the tools window would build that number of tools instead of a probability? And then, after a tool is created, the respective bar would be automatically decreased by 1. That would be very useful for games where resources are critical and you need something like 1 hammer, 3 scythes etc, then when all of them have been produced and the tool window is empty the Metalworks would stop by themselves.

Please use the latest nightly. We already have an Addon for that called "Tool ordering".

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~Gast am 26.09.2020 16:43 #15564


Ah yes, I knew about Tool ordering mod, I just didn't know what it's for. That's exactly what I needed, thanks!

As for soldiers occupying huts you should take into account how many enemies can attack a hut. You could use a simple formula like this:

need = enemies + slots + importance, where:

need = the priority of a hut;
enemies = how many enemy soldiers can attack that hut with settings considered at max;
slots = how many empty slots has the hut, this is affected by current settings;
importance = how many friendly buildings are defended by this hut;
(all these could have some coefficients for tweaking;

Then, when a soldier is ready, you find the hut with the highest need and send him there instead of filling huts at the edge of the map where no one can attack. I know for sure I didn't have this problem with the original game, somehow the soldiers were sent right where I needed them.

There is also the problem with the economy not being fine-tuned yet, some vital buildings like the Sawmill or Iron Smelter are working much slower which in return are slowing down the whole system.

Anyway, this isn't critique, please take it as feedback, you guys did awesome work so far!




Feel free to post in English!

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