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jatenk am 27.04.2025 02:36 #16496


The Emergency Program, which halts resource usage for everything other than Woodcutter and Sawmill construction, is part of my Settlers II original files, so a part of the system
I can't just remove, but it often introduces major nuisances into my games, up to softlocks, or, at worst, completely unplayable campaigns.

Whenever I want to advance an early or very spatially limited game, I need to make sure to keep at least one Woodcutter around, even if it has no available trees anymore (and
often putting a Forester there makes little sense or even none as he can plant trees in way less places than the level builder can), and sometimes, if I didn't pay attention or
muscle memory got the best of me, I even need to re-construct a Woodcutter just so that a military can be built so I can advance to a new area. If this happens early in a
campaign (I always play on lowest start resource levels, everything else just isn't an interesting challenge), I might even softlock myself like this, since I may not have the
resources to build even a single building more often than the one expected time.

Some user campaigns may be laid out in a way that requires you to advance a bit before being able to start building anything, and in those, I'm completely unable to play the
campaign at all, since I may not have a single space in my starting area that allows building of a Sawmill. The campaign this just happened to me in is Barciq's Borders-campaign,
which I was really looking forward to, since all his campaigns are very restrictive and make for interesting challenges. Higher starting resource amounts help here as the
Emergency Program only activates on low resources, but I was playing the campaign for its restrictiveness in the first place, and higher resources dampen that challenge
significantly. In another campaign, this might not even be enough, if the land is so restrictive that no Sawmill will be able to be built for so long that even higher starting resource
amounts run out before you get there.

I realize that that will be extremely rare, and most softlock situations should be foreseeable, so theoretically, you could just say the player needs to pay more attention. And they
should, but sometimes it just happens anyway. I can't imagine that it should be very hard to implement a function to disable the Emergency Program; it's probably as easy as
addressing one fixed variable in the code with one button, so an implementation of such a feature would be a relevant quality of life improvement.


Spike am 04.05.2025 14:32 #16497

Im Ruhestand
There is a simple workaround for that: you can force store out boards and stone, which leads to your carriers using those resources anyways, just as in the original :)

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jatenk am 04.05.2025 14:34 #16498


Interesting, thank you! Such a button would be really helpful anyway, I should think.




Feel free to post in English!

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