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Spike am 09.10.2009 19:43 #4055

Im Ruhestand
Die Frage richtet sich vor allem an alle Neuanfänger aber auch Alteingesessenen eingerosteten Spieler, weil ich hab gemerkt das es immer an den selben Problemen hängt wie effektive Wirtschaft, Goldnutzung, Umlagern etc.
Ja vor allem im Militär sähe ich Handlungsbedarf dann wäre das erste Tut. wie man mit wenig viele Soldaten machen kann, diese zur Front schafft etc.

Joa, könn auch alle anderen gern was sagen.

Ps: I would try to use english ;)

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Shen Long am 09.10.2009 20:21 #4057


Hmmm i think that wasn't a very good Idea ;)

I think it's the best when every player have to make his own strategy. Off course, Settler was a Strategy-Game.

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mfg Shen Long
Tuxer mit Leib und Seele
__________________________
"Linux will nicht die Weltherrschaft, aber schön wärs schon." Linus Torvalds
PS: Sorry for my bad English


Spike am 09.10.2009 20:26 #4058

Im Ruhestand
Well but I think a lot of people don't want to play against poeple they don't know because the think the are bad and the other ones are "Pros" and so they will never play at a high level. See, there are some things in a strategy game wich are fixed and everybody has to know them, for example: One sawmill is not enough

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Shen Long am 09.10.2009 20:31 #4059


Hmmmm, okay.
But, in that case, i think it would better to make a wiki. ^^

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mfg Shen Long
Tuxer mit Leib und Seele
__________________________
"Linux will nicht die Weltherrschaft, aber schön wärs schon." Linus Torvalds
PS: Sorry for my bad English


Spike am 09.10.2009 23:38 #4061

Im Ruhestand
Zitat:
Hmmmm, okay.
But, in that case, i think it would better to make a wiki. ^^


On wikipedia or where?^^

I think not, some little teaching videos could be interesting^^

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griflet am 10.10.2009 09:56 #4064


can't you put the wiki-software on this server to have a s25-wiki? then everybody can write and edit the "How to" very comfortably.

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SPQR


Spike am 10.10.2009 10:45 #4065

Im Ruhestand
Zitat:
can't you put the wiki-software on this server to have a s25-wiki? then everybody can write and edit the "How to" very comfortably.


I don't know but I think that Demophobie wanted do create a s25 wiki a long time ago, so ask him about a wiki. (I'am not sure but in wiki's you can link videos right?^^)

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MasterandCommander am 16.10.2009 02:09 #4081


I'll help on the how to, if you want...


Spike am 16.10.2009 15:13 #4084

Im Ruhestand
Zitat:
I'll help on the how to, if you want...


If it's save that I/we/here will create/be created a "How To" then I'll come back on you ;) but I have no time for two weeks after that I'll try something about the military in S25 and there I'll contact you (and for language too :p)

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MasterandCommander am 17.10.2009 17:10 #4088


OK, well a quick tip on making a guide: everything works in hexagons. Once all interactions between each and every hexagon in the game can be calculated, then the guide can be accurate.


Spike am 19.10.2009 12:34 #4089

Im Ruhestand
Zitat:
OK, well a quick tip on making a guide: everything works in hexagons. Once all interactions between each and every hexagon in the game can be calculated, then the guide can be accurate.


Well, this is a bit to high for my english I think, did you mean that everys action in the game can be calculated so that in the "How to" everytime the fastest way is shown?^^

If yes I think this is not necessaire because I only thought about some strategies because every map and every enemy needs an other way of using a strategie ^^

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MasterandCommander am 19.10.2009 16:44 #4090


Every map and every enemy action can be calculated via IF variables.

There's nothing in the game that can't be countered, as all races are equal, and the only disadvantages in a map would be starting position, if it's a poorly made map.

Proper multi player maps have equally viable starting positions for all playing parties, so the interactions made are merely how well the person calculates and how fast they are at executing and countering.


~RM87 am 20.10.2009 10:34 #4092


Even if everything can be calculated to show the fastest way to destroy enemies/gather resources/etc. , the game would loose its idea when everything is foreknown. Only thing that would need these knowledge, is AI.


Spike am 20.10.2009 11:33 #4093

Im Ruhestand
Zitat:
Even if everything can be calculated to show the fastest way to destroy enemies/gather resources/etc. , the game would loose its idea when everything is foreknown. Only thing that would need these knowledge, is AI.


I think so too, I didn't meant, that we should show how to do something on a map fastest, that should everybody figure out for himself, I just wanted to show some elemantary elements which in my opinion should everybody know, like the best way of using gold.

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MasterandCommander am 22.10.2009 04:20 #4094


Zitat von ~RM87:
Even if everything can be calculated to show the fastest way to destroy enemies/gather resources/etc. , the game would loose its idea when everything is foreknown. Only thing that would need these knowledge, is AI.


Where is it noted officially anywhere, that the game's idea would be lost?

The whole point of advanced player vs. player combat, would be to see how best each player can execute and calculate what each variable conceives.

Giving people the means to apply it, won't mean they'll apply it with any better accuracy.

Some of the calculations required in a real-time basis to be completely accurate in the tasks executed, are incredibly vast and dense, and it would take some weeks to even comprehend a basic function of how to play, for just one of the maps.

The average individual will simply pick and choose what's appropriate for them.

For example, a standard basic statistic is that mines can give a maximum yield of 133 of a particular resource (7x19 mining spaces: hexagon from midpoint being 2 spots in width on all sides, making a 3-4-5-4-3 formation).

Another one is that there's a maximum potential of 217 spaces at the start of the game, however those are filled with 20 flags and 9 houses, as well as the HQ placement being a large building spot, yet it's displacement architecture (what spaces it removes), following the same format as a house.

There's thousands more, and I can supply them all, with IF variables of all maps that are available, that have been made and submitted to the web, as well as the standard maps for all the missions and unlimited play.

Zitat von Spike:

I think so too, I didn't meant, that we should show how to do something on a map fastest, that should everybody figure out for himself, I just wanted to show some elemantary elements which in my opinion should everybody know, like the best way of using gold.


"Best" way of using gold coins, are to align them with the military production of soldiers, with a +3 statistic for every location that's desired to be used for upgrades. Statistically the most efficient, would be a single location, however as ongoing territory increases, then the factors of finding problems with speed and proximity, would prove a detrimental factor in troop regulation.

Watchtowers and Fortresses and the only viable building to send gold coins to. All other military buildings (if built), should be almost immediately refusing gold coins.

When toolmaking becomes completely obsolete, then production for every gold coin, should be:

1 piece of gold (gold coin)
5 pieces of coal (gold coin, sword, shield, iron, iron)
2 pieces of iron (iron, iron)
1 piece of stone (catapult)

Simple.




Feel free to post in English!

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