I wonder which tree RttR doesn't support! I just checked debugging the map in my map loader for any tree value that could be considered invalid and nothing triggered. Opening a modded map with the trees also works OK in original Map Editor.
So there is something RttR doesn't support with trees or it detects trees incorrectly.
http://settlers2.net/documentation/objects/ has tree data documented. Valid values for trees...
Code:
Object type values:
C4 (Tree ID 0, 1, 2 & 3)
C5 (Tree ID 4, 5, 6 & 7)
C6 (Tree ID 8, 9, 10 & 11)
C7 (Tree ID 12, 13, 14 & 15)
Planted tree, step 1:
00 ... 07 (Tree 0 [C4])
40 ... 47 (Tree 1 [C4])
80 ... 87 (Tree 2 [C4])
C0 ... C7 (Tree 3 [C4])
Planted tree, step 2:
10 ... 17 (Tree 0 [C4])
50 ... 57 (Tree 1 [C4])
90 ... 97 (Tree 2 [C4])
D0 ... D7 (Tree 3 [C4])
Planted tree, step 3:
20 ... 27 (Tree 0 [C4])
60 ... 67 (Tree 1 [C4])
A0 ... A7 (Tree 2 [C4])
E0 ... E7 (Tree 3 [C4])
Tree animation:
30 ... 37 (Tree 0 [C4])
70 ... 77 (Tree 1 [C4])
B0 ... B7 (Tree 2 [C4])
F0 ... F7 (Tree 3 [C4])
Glitched trees exist in type C6 where Tree 0 is the only valid tree object, and any type C7 object. In other words any Tree ID above 8 is unsupported.
WORLD104.DAT has only tree animation values and only trees that are truly supported by the original game so if RttR tolds otherwise then RttR has a bug.
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Settlers II.net admin
Editiert von
Merri am 16.09.2012 19:13